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Active video games boost Tweens energy expenditure
by Alisha Smith | Thursday, July 30, 2009
We’ve heard about the number of alleged ‘Wii’-related injuries in adults, but now scientists at the University of Oklahoma Health Sciences Center are advocating the use of video games as an alternative to moderate exercise for sedentary children.
Researchers found that active gaming, such as Wii boxing or Wii bowling, caused children between the ages of 10 and 13 to burn up to three times the amount of calories that they would if they were watching TV. This energy expenditure has been compared to the energy cost of walking at a speed of approximately 5.6km/hr.
This recent study is in direct contrast to the 2007 British Medical Journal study which detailed that energy expenditure was only increased by 2 per cent per week, when comparing active versus sedentary gaming. Two per cent is a poor increase indeed when you consider that a 2003 study by the Australian Bureau of Statistics identified that more than 80 per cent of 5 to 14 year olds play an average of eight hours of video games in a typical fortnight.
While the inception of active gaming has attempted to provide a ‘safe, fun and valuable means of promoting energy expenditure’, it is still too small a step forward from sedentary gaming to prove a significant alternative to good old fashioned activity!
What are your thoughts? Is active gaming worthless in terms of energy expenditure, or is the tiny level of physical activity it provides still ‘better than nothing’?
UPDATE: Recent article in the Sydney Morning Herald talks about Wii type games as the Future of Fitness. Have a read here and voice your opinion! http://www.smh.com.au/digital-life/games/game-on-the-future-of-fitness-20090803-e75v.html
Sources:
University of Oklahoma (2009, July 17). Active Video Games A Good Alternative To Moderate Exercise For Kids, Study Suggests. ScienceDaily. Retrieved July 30, 2009, from http://www.sciencedaily.com¬ /releases/2009/07/090716123318.htm
BMJ-British Medical Journal (2007, December 21). Active Computer Games No Substitute For Playing Real Sports. ScienceDaily. Retrieved July 30, 2009, from http://www.sciencedaily.com¬ /releases/2007/12/071220195643.htm



